I am an interaction designer and engineer exploring future experience at the boundary of physical and digital world. I am aspired to leverage the power of computation to improve ways people collaborate, learn, create, and play. Ranging from augmented reality to an interactive fashion product, my work has been awarded, patented, exhibited at museums, featured in major media, released as mass market products, and presented at top academic conferences and TED.
In my spare time, I travel, draw, take photos of nature, and meditate.
Directing a team of developers and designers creating new experience, interaction mod- els, strategies, and services for multiple products through iterative prototyping. Led the creation of MediaSquare (showcased at CES) - a playful and novel way to experience media in room-scale, multi-user environments. Recently led the joint effort on Dreem, an open-source prototyping and authoring tool for the roomscale visual computing environment unveiled at Samsung Developer Conference.
Designed and patented key interaction behaviours for 2015, 2016 Samsung TV. Led the UX and UI Concept Design and prototyping of 2015 Samsung TV. Established Iterative prototyping processes for UI Design and Development team.
Conducted research and design of fluid and scalable content browsing experience inculding award-winning STRIPE project. Concept prototyping of new screen based experience and new input devices.
Created the first prototype of Bradley Timepiece, a haptic wristwatch for everyone including the visually impaired. Debuted as a top 15 Most Successful Product Design campaign on Kickstarter in 2013. Awarded Red-dot and da-vinci awards, exhibited at London Design Museum as a design of the year selectee in 2014.
Designed and developed SpaceTop, a computer that lets you reach inside the screen with your hands and interact with the surface and 3D space. SpaceTop was recognized as one of the first attempts to situate AR in the desktop environment, published to CHI conference, and invited to present at the TED stage.
Multiple research projects and inventions including ZeroN, a physical pixel that levitates and moves freely about, allowing users to physically manipulate data in three-dimensional space. Presented at CHI conference and exhibited at MIT Museum.
Developed a mobile AR application that recognizes buildings in the street based on the aggregation of their 2D images with a planar object detection algorithm. Advisor: Jun Rekimoto
Master Thesis: Mid-Air tangible interaction enabled by computer controlled magnetic levitation. Advisor: Hiroshi Ishii
Put on hold after the first year to serve alternative Korean military service at Samsung Electronics
Bachelor Thesis project: Bloxels - Glowing Blocks as Volumetric Pixels, demonstrated at SIGGRAPH Emerging technologies Exhibition.
User Experience and Interface Design, Creative Direction, HCI Research, Concept Prototyping, Iterative Software and Hardware Prototyping.