Playful Mult-user Media Experience, 2014
My Role: Project Lead, Concept Creation, UX&UI&Visual Design Lead, Prototyping of key interaction behaviours.
Credit: Samsung Interaction Group, Minha Yang
In the era of Internet of Things, more and more of our devices are becoming connected. Your phone, watch, and other personal items can dynamically connect with TV screens, speakers and other smart room devices. How will we use these networks to bring our media and data into the spaces in which we live?
By connecting devices into room-scale compositions, each device can be used more effectively for what it does best. Television, for example, is a great device for watching content together, or visualizing massive amounts of data as the screen is connected to a constant power source. On the other hand, phones and wearables are easy to control, and extremely personal, but not great for watching contents together. But in this new paradigm of hyper-connectivity, Media Services can be mediated by Rooms filled with multiple devices that play different roles.
MediaSquare is our vision of interaction with this network of devices in a shared room. In such a connected environment, each device will play a unique role, one that it’s specialized in. The mobile device serves as user’s ID, and a controller device, And screens can act as a canvas to explore data with multiple people in a room. Anyone can bring their own personal devices into the experience, and participate.
The composition of multiple devices expands the application beyond what was possible with each single device: Music playback becomes a game-like experience. For instance, anyone can act as a DJ. When the interaction is playful, people are motivated to learn and join in the experience, which is a unique opportunity of a multi-user experience. Friends can navigate their social data together or even decide where to go eat dinner.